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Text File  |  1995-01-07  |  7KB  |  112 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. IMP                          64.13                                       10 
  8. IMP                          64.13         MEDIUM_AND_HARD               10 
  9. SHOTGUN                       1.37                                       1 
  10. SHELLBOX                      3.42                                       5 
  11. IMP                          89.78         HARD_ONLY                     14 
  12. MEDIKIT                       6.84                                       5 
  13. BERSERK                       4.10                                       3 
  14. CHAINGUN                      2.05                                       1 
  15. CLIP                          3.08                                       9 
  16. CACODEMON                   125.66         MEDIUM_AND_HARD               7 
  17. BARON                        19.23         HARD_ONLY                     1L 
  18. ARACHNOTRON                  57.59                                       1L 
  19. IMP                          12.83         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  20. IMP                          12.83         DEAF/AMBUSH                   2 
  21. BLUEBALL                      1.03         EASY_ONLY                     1L 
  22. MANCUBUS                     37.40         DEAF/AMBUSH                   1L 
  23. SERGEANT                     44.89                                       7 
  24. SERGEANT                     19.24         MEDIUM_AND_HARD               3 
  25. SERGEANT                      6.41         DEAF/AMBUSHHARD_ONLY          1 
  26. GARMOR                        4.10                                       2 
  27. BULLETS                       4.10         DEAF/AMBUSH                   3 
  28. ARACHNOTRON                 172.76         DEAF/AMBUSHMEDIUM_AND_HARD    2L 
  29. ARACHNOTRON                 115.18         DEAF/AMBUSHHARD_ONLY          1L 
  30. BACKPACK                      1.37                                       ;1 
  31. STIMPAK                       2.74                                       4 
  32. BULLETS                       4.10                                       10 
  33. BLUEBALL                      1.03         MEDIUM_AND_HARD               1L 
  34. MANCUBUS                    112.19         DEAF/AMBUSHMEDIUM_AND_HARD    3L 
  35. MEDIKIT                       6.84         DEAF/AMBUSHMEDIUM_AND_HARD    5 
  36. SERGEANT                      6.41         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  37. INVISO                        1.37                                       1 
  38. SERGEANT                     19.24         HARD_ONLY                     3 
  39. ENERCELL                      2.05                                       2 
  40. FLYSKULL                     11.55         DEAF/AMBUSH                   3 
  41. FLYSKULL                     11.55         DEAF/AMBUSHMEDIUM_AND_HARD    3 
  42. FLYSKULL                     11.55         DEAF/AMBUSHHARD_ONLY          3 
  43. CELLPACK                     13.68                                       10 
  44. MANCUBUS                     37.40                                       1L 
  45. SHELLS                        2.05                                       3 
  46. SHELLBOX                      0.68         MEDIUM_AND_HARD               1 
  47. MANCUBUS                    149.58         DEAF/AMBUSHHARD_ONLY          4L 
  48. CHAINGUNNER                   9.62                                       1L 
  49. CACODEMON                    17.95         EASY_AND_HARD                 1L 
  50. CHAINGUNNER                  38.47         DEAF/AMBUSHMEDIUM_AND_HARD    4L 
  51. CHAINGUNNER                  38.47         DEAF/AMBUSH                   4L 
  52. BFG9000                       2.74         DEAF/AMBUSH                   1L 
  53. IMP                          38.48         DEAF/AMBUSHHARD_ONLY          6 
  54. CACODEMON                    89.76                                       5L 
  55. CACODEMON                    53.85         HARD_ONLY                     3L 
  56. LAUNCHER                      1.37         MULTIPLAYER                   1L 
  57. PLASMA                        1.37         MULTIPLAYER                   1 
  58. SHELLBOX                      0.68         EASY_ONLY                     1 
  59. ENERCELL                      1.03         MULTIPLAYER                   1 
  60. SUPERSHOTGUN                  1.37                                       1 
  61. SPIDER                      194.44         MULTIPLAYERMEDIUM_AND_HARD    1L 
  62. ;                                            
  63. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  64. ;                                            
  65. ; At run-time this value is used to adjust the
  66. ; Max#of variable based on the population of
  67. ; the level being modified.  Using the strict 
  68. ; standard requires that one or more of the   
  69. ; items in the list above not have a specified
  70. ; maximum number of objects.                  
  71. ;                                              
  72. ;PER    177   ;Strict standard for exact placement 
  73. PER    150   ;Lowered Standard for easy placement
  74. ;                                            
  75. ; Deleting any of the PRESERVE lines will mean that
  76. ; the objects will not be taken from the original  
  77. ; level.  You will have to supply your own above. 
  78. ;                                            
  79. PRESERVE    PILLARS                          
  80. PRESERVE    LAMPS                            
  81. ;                                            
  82. ; THRESHOLD determines what a MEGA-GOODIE is.  
  83. ; MEGA-GOODIES are used to make the level fair 
  84. ; if the generator places a lot of enemies in  
  85. ; the level.                                   
  86. ;                                              
  87. THRESHOLD    75                                  
  88. ;                                              
  89. ; I.Q. Determines how intelligently the program  
  90. ; places objects in the effort to defeat you.   
  91. ; 250 is the default if it is not specified here. 
  92. ;                                              
  93. I.Q.    250                                 
  94. ;                                              
  95. ; EVEN sets the point at which the program must begin 
  96. ; placing MEGA-GOODIES into the level, on the   
  97. ; basis of the hardest difficulty rating.          
  98. ; The MEGA-GOODIES give you a fighting chance,  
  99. ; setting the value lower or <500 will increase the number
  100. ; of MEGA-GOODIES available to you in a the level. 
  101. EVEN    500                                 
  102. ;                                              
  103. ; If SPREAD is not set to a low value then
  104. ; a given sector may accumulate too many objects 
  105. ; this often makes the level impossible to finish
  106. ; or just ugly-looking.  Setting the value too low
  107. ; could make it difficult to place objects within
  108. ; a given wad file.
  109. ;                  
  110. SPREAD    15                                  
  111. ;                                              
  112.