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MEGADOOM II - iso.7z
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Text File
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1995-01-07
|
7KB
|
112 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
IMP 64.13 10
IMP 64.13 MEDIUM_AND_HARD 10
SHOTGUN 1.37 1
SHELLBOX 3.42 5
IMP 89.78 HARD_ONLY 14
MEDIKIT 6.84 5
BERSERK 4.10 3
CHAINGUN 2.05 1
CLIP 3.08 9
CACODEMON 125.66 MEDIUM_AND_HARD 7
BARON 19.23 HARD_ONLY 1L
ARACHNOTRON 57.59 1L
IMP 12.83 DEAF/AMBUSHMEDIUM_AND_HARD 2
IMP 12.83 DEAF/AMBUSH 2
BLUEBALL 1.03 EASY_ONLY 1L
MANCUBUS 37.40 DEAF/AMBUSH 1L
SERGEANT 44.89 7
SERGEANT 19.24 MEDIUM_AND_HARD 3
SERGEANT 6.41 DEAF/AMBUSHHARD_ONLY 1
GARMOR 4.10 2
BULLETS 4.10 DEAF/AMBUSH 3
ARACHNOTRON 172.76 DEAF/AMBUSHMEDIUM_AND_HARD 2L
ARACHNOTRON 115.18 DEAF/AMBUSHHARD_ONLY 1L
BACKPACK 1.37 ;1
STIMPAK 2.74 4
BULLETS 4.10 10
BLUEBALL 1.03 MEDIUM_AND_HARD 1L
MANCUBUS 112.19 DEAF/AMBUSHMEDIUM_AND_HARD 3L
MEDIKIT 6.84 DEAF/AMBUSHMEDIUM_AND_HARD 5
SERGEANT 6.41 DEAF/AMBUSHMEDIUM_AND_HARD 1
INVISO 1.37 1
SERGEANT 19.24 HARD_ONLY 3
ENERCELL 2.05 2
FLYSKULL 11.55 DEAF/AMBUSH 3
FLYSKULL 11.55 DEAF/AMBUSHMEDIUM_AND_HARD 3
FLYSKULL 11.55 DEAF/AMBUSHHARD_ONLY 3
CELLPACK 13.68 10
MANCUBUS 37.40 1L
SHELLS 2.05 3
SHELLBOX 0.68 MEDIUM_AND_HARD 1
MANCUBUS 149.58 DEAF/AMBUSHHARD_ONLY 4L
CHAINGUNNER 9.62 1L
CACODEMON 17.95 EASY_AND_HARD 1L
CHAINGUNNER 38.47 DEAF/AMBUSHMEDIUM_AND_HARD 4L
CHAINGUNNER 38.47 DEAF/AMBUSH 4L
BFG9000 2.74 DEAF/AMBUSH 1L
IMP 38.48 DEAF/AMBUSHHARD_ONLY 6
CACODEMON 89.76 5L
CACODEMON 53.85 HARD_ONLY 3L
LAUNCHER 1.37 MULTIPLAYER 1L
PLASMA 1.37 MULTIPLAYER 1
SHELLBOX 0.68 EASY_ONLY 1
ENERCELL 1.03 MULTIPLAYER 1
SUPERSHOTGUN 1.37 1
SPIDER 194.44 MULTIPLAYERMEDIUM_AND_HARD 1L
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
;PER 177 ;Strict standard for exact placement
PER 150 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;